Friday, March 23, 2012

Popular electronic games - they are not only for children more


Super Heroes fighting monsters and space invaders in fast action games. Players take on the role of these superheroes in epic battles. In other players high win race cars, boats, motorcycles stakes helicopters and aircraft against villains and even less evil opponents.

Game titles such as such as Burnout3: takedown, ESPN, NHL - 2 K 5, Silent Hill 4: the room, Terminator 3: the redemption, Donkey Kong 3, and Pokémon have the national lexicon joined, how children flocked the lure of electronic games have.

Parents, teachers, preachers and politicians have criticized, and in some cases even forbidden, electronic games. Electronic games was to have the blame for bad grades, poor lead and even worse health. If you listen long enough, electronic games are responsible for all the problems experienced by our young people today.

One thing is certain. Kids love them. They buy and play it in ever greater numbers. Electronic games are here to stay.

People have tried, almost since the days of the first computer play on computers. Already 1950, Claude Shannon, engineer, and mathematician believed computer could be programmed to chess play in competition with the people. He was fascinated with the concept of artificial intelligence. Researchers and scientists developed in the pursuit of this idea, oil games, which on the big and clumsy of the 1950s and 1960s years could be played.

The first actual electronic games as a consumer product were built as coin operated arcade games in the early 1970s. Al Alcorn, Nolan Bushnell and Ted Dabney founded in 1971 the first games company, Atari. Soon after she produced the first gaming console and their first electronic game, Pong, as an arcade game. Pong was immediately successful.

This success led Atari and other companies are starting work on the home game consoles can be connected to the TV sets. In 1977, Atari released its first home console. Soon, games were placed on cartridges that could be modified according to the whim of the player.

1979 Activision, by former Atari was founded game designers. The purpose of this new society was strictly oriented on the game software. They decided to leave the development of equipment, electronic games to others. This was the first company to a business of developing and selling electronic games software.

In a short time emerged trying a flood of game company electronic game developing software for the small children. The result was a flood of poorly designed games hit the market. Consumers turned away in droves and the electronic game industry faded hit the skids.

In the early 1980s, electronic games were developed for PCs. Much easier on a computer games color graphics, flexible storage capacity, and general purpose processors. The console business was far from dead.

In the late 1980s, two Japanese companies introduced a new generation of game consoles, technologically capable produced for the treatment of the new electronic games. These companies were Nintendo and Sega. These game consoles had graphics capabilities, which exceeded that of most PCs. Nintendo offered also a function that let the action the console record so that a player could stop the action of a game.

Came right behind Nintendo, game boy, a handheld game console. Game consoles enjoyed a resurgence of popularity in the 1990s. A new, even more sophisticated generation of electronic games was introduced in 2001. These consoles contain PlayStation 2 and Xbox. Electronic games continue to become more complex with more action and more graphics.

Electronic games, have reached today an art form status. You are a wonderful combination of Board games and comic books, all rolled up in a medium with spectacular graphics and compelling audio. Oddly enough, most are similar to electronic play board games. You have one of two key themes. The first race is the other area is or and opponents. Perhaps it is because of these similarities that electronic games have begun to capture a wider audience.

As electronic games have matured they have begun to attract more mature audience. These games were first toys for boys in the first place. Growth area in the game industry is no longer young male persons. It is adults, men and women. Many of the most popular board games have been adapted formats to electronic game. Where young people game console to the TV are connected, adults play on their PCs, often against other players over the Internet. Grandparents play electronic games with grandchildren. They are also game clubs electronic games over the Internet with other seniors in another State or a half a world away play join. Many of the top game companies betting that older adults are the new growth market for the gaming industry.

Claude Shannon believed that computer could be programmed to play to chess. In a sense, he is right. He certainly never thought chess Grandmaster Chess reach through cyberspace as they have strategies on computer boards. He also had video poker can imagine, people of all ages play Internet casinos and all other popular electronic games. Electronic games are not just for children.




Royce Armstrong is a successful freelance writer with a company and banks believes background of consumers get the best value for their money when shopping for toys such as such as electronic games [http://www.a1-in-toys.com/electronic-games.html], [http://www.a1-in-toys.com/index.html], PlayStation 2 and game boy [http://www.a1-in-toys.com/remote-control-cars.html].





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