Saturday, April 10, 2021

Cerillion Catalyst Project Wins Business Impact Award at Digital Transformation World 2018

- TM Forum’s award recognises the Catalyst teams who have demonstrated outstanding work in solving real-world challenges or making future opportunities a reality -London, 30th May 2018 – Cerillion (AIM: CER), a leading provider of billing, charging and customer management solutions, today announced that its Catalyst project “Proving the Business Model for Sponsored Network Slices: Mobile Gaming” has been selected as a winner in TM Forum’s 2018 Catalyst Awards at Digital Transformation World in Nice. Championed by NTT Group and Orange, and delivered in collaboration between Cerillion, Cloudstreet, Nokia and Sigma Systems, the project was recognised for Outstanding Catalyst Business Impact. The Catalyst project proved how application-aware ‘network slices’ can be used by game developers and publishers to provide premium online services that will enrich the gamer experience and boost telco revenues, whilst continuing to adhere to applicable net neutrality regulations. Cerillion implemented its cloud billing application, Cerillion Skyline, to dynamically solve the billing and settlement challenges of the sponsored data business model.Catalysts are member-driven proof-of-concept projects which connect diverse organisations to develop innovative, commercially viable prototypes of new digital services and business models. Twice per year, TM Forum recognises the Catalyst teams who have demonstrated outstanding work in developing solutions to the challenges that the industry is facing. The 7 winning programs were selected from 24 Catalysts, all of which were showcased at this year’s Digital Transformation World. “The Catalyst projects showcased at Digital Transformation World 2018 were incredibly innovative and demonstrated real solutions to industry challenges,” said Andy Tiller, EVP Collaboration and Innovation, TM Forum. “Catalysts showcase the power of collaboration enabled by TM Forum, and bring together a wide range of companies, industries and ecosystems. Our sincere congratulations to the winners and to all those who participated for their outstanding work.”“We are delighted that our Catalyst project has won the prestigious Outstanding Catalyst Business Impact award for proving how CSPs can quickly on-board new enterprise customers and create new revenue streams based on sponsored network slices,” commented Louis Hall, CEO, Cerillion plc. “It also underlines the flexibility and openness of our cloud billing solution, Cerillion Skyline, in being able to help CSPs to quickly launch and monetise new services using TM Forum OpenAPIs to achieve multi-vendor integration.”More than 100 member companies and hundreds of individuals participated in the 2018 Catalyst projects, which spanned Open APIs, SDN & NFV, digital health, data monetisation, AI, blockchain, smart cities, the Internet of Everything and more. The winners of the 2018 Catalyst Awards were judged by TM Forum’s Collaboration Sub-Committee, which oversees the effective creation and adoption of pragmatic best practices and standards, delivering value to the membership by meeting industry needs.- ends -Notes to EditorsAbout Cerillion plcFounded in 1999, Cerillion (AIM: CER) is a leading provider of billing, charging and customer management systems delivering its solutions across a broad range of industries including the telecommunications, finance and utilities sectors. The Company has a global customer base, with more than 80 customer installations across 40 countries and customers include Cable & Wireless, KDDI and MTN. For more information visit: www.cerillion.comAbout TM ForumTM Forum is an association of over 850 member companies’ customers across 180 countries. We drive collaboration and collective problem-solving to maximize the business success of communication and digital service providers and their ecosystem of suppliers around the world. Today, our focus is on supporting members as they navigate their unique digital transformation journeys, providing practical and proven assets and tools to accelerate execution and platforms to facilitate collaborative problem solving and innovation. Learn more at www.tmforum.org.For further information, please contact:Dominic Smith Cerillion plcEmail: dominic.smith@cerillion.comTel: +44 (0) 207 927 6000Aisling Roberts CCgroup PR Email: TMForum@ccgrouppr.comTel: +44 203 824 9201Rebecca HuftAwards Program Manager Email: rhuft@tmforum.orgTel: +1 973-944-5100, Ext. 5296Source: RealWire

Mobile Growth Summit Europe Announces Speakers From Google, Happn, Playtika, Snapchat, Pandora and The New York Times

Mobile Growth Summit Europe (September 5-6, Berlin), the world’s premier mobile-only growth conference series, showcases sessions on monetization, cryptocurrency, VR/AR and gaming.BERLIN – July 25, 2018 - Now in its fourth year, Mobile Growth Summit Europe (September 5-6, Berlin), Europe’s largest mobile-only event and the world’s premier mobile-only growth conference series, is on track to bring together more than 100 speakers and over 350+ companies to share game-changing strategies and tactics which companies across all verticals can follow to reach and engage their audience.This year’s keynote will be delivered by Oliver Kern, a veteran in the mobile industry who has helped a wide range of app companies, ranging from independent app developers to market giants like Rovio and Wargaming, grow and scale their businesses. Kern, who also serves as CMO of Playspace, a company that produces both traditional mobile games and social casino games for mobile, will discuss the pivotal importance of Live Ops and their significance as a “growth engine” for apps and games. Executives and experts from leading companies and industry players including Google, Pandora, Playtika, Runtastic and Snapchat – to name a few – will also be in attendance to share practical tips and actionable advice."The combination of speakers, insightful sessions, knowledge-sharing and overall level of discourse has consistently made Mobile Growth Europe a great event. We are pleased to support the mission of the Fellowship and look forward to helping make this year's Mobile Growth Europe a valuable experience for mobile marketers throughout the ecosystem," said Ben Jeger, AppsFlyer Managing Director, DACH & Nordics."We're excited to again join the MGS Europe in Berlin this year, as we've found this conference is always successful at bringing together leading mobile publishers. We look forward to the opportunity to connect with these top publishers and learn from some of the brightest minds the industry has to offer," said Kristiina Kansen, Director of Marketing, MoPub."Mobile Growth Summit is unique in their ability to amplify our voice amongst mobile growth and marketing professionals. We're thrilled to be partnering with them for MGS Berlin," said Matt Fleming, Head of Marketing, Apptopia, Inc.The impressive roster of speakers includes:Didier Rappaport, CEO & Co-Founder, happnKate Harris, Executive Director of Product, The New York TimesMarvin Rottenberg, Head of Marketing, Ada HealthAneta Nowobilska, Director Advertising, UpdayBill Alena, CRO, The Meet GroupTatu Petersen-Jessen, Art Director Global Studios, Rovio EntertainmentNoga Laron, Head of UA & Growth, PLAYSTUDIOS-ILMartin Zakovec, Head of Games, GAMEEThe conference will also feature sessions on topics including user acquisition, monetization, and retention/engagement, as well as headline hot topics including:Winning Facebook Strategies for 2019Quality Over Quantity: Optimizing Toward EngagementHow to Win Users and Influence Growth at Early-Stage StartupsWhat's Next For Mobile Monetization?The Best Owned/Unpaid Acquisition Strategies for 2019Blockchain For Advertisement – Real Cases: ICO & Implementation ExperiencePayments, Property & DAPPS - How To Use Blockchain To Increase Engagement And Reduce CostsFinally, the conference is expanding its focus on mobile gaming with its new Mobile Gaming track. Speakers include Marja Konttinen, Marketing Director of Flaregames; Ruben Dehouck, VP Platform Strategy & Partnerships at Activision Blizzard; Jeremy Horn, Vice President of Jam City; Shay Ze'ev Yosifon, Director of Media at Playtika; as well as speakers from Google Play, Huuuge Games, GAMEE, InnoGames, Product Madness and more. Topics include:Brands & Licensing For GamesBuilding A World-Class Ad Creative TeamThe Top Grossing Mobile Games: Dissected and ExplainedBuilding Games for Facebook Instant GamesMobile Video & Emerging Ad FormatsIdentifying Opportunities Through Your Game's DataThe Mobile Growth Summit has seen exponential growth of 44% year over year, expansion and success which Dave Westin, Mobile Growth Summit President, attributes to the organization’s “laser-focus” on prioritizing content quality. This is linked to the media company’s roots as a not-for-profit association. “Mobile Growth Fellowship, the mobile industry's largest network of user acquisition and growth leaders, has channeled a decade of experience and excellence into the curation of growth strategies and best practices for the global mobile industry,” Westin says. The outcome is the Mobile Growth Summit, a premier series of conferences that today spans the U.S., Canada and Europe.Mobile Growth Summit Europe, which takes place September 5-6 at the Radisson Blu in Berlin, is sponsored by Aarki, AppsFlyer, Apptopia, Braze, Gummicube, Headway Digital, Liftoff, MoPub, Sensor Tower, Tenjin and Vene.For a full list of speakers and to register for the event, visit www.mobilegrowthsummit.com. About Mobile Growth FellowshipThe Mobile Growth Fellowship (MGF) is a global mobile media company providing mobile marketing professionals with frontline content and community events to help grow their app businesses. Drawing on its roots as a not-for-profit organization dedicated to education, the MGF is committed to building the world’s most helpful, friendly and knowledgeable community of mobile experts. Events prioritize community and content quality above all else, attracting a high-caliber audience of mobile marketers, developers and user acquisition managers working in games, commerce and other app categories, as well as executives representing Adtech, Martech and data companies. For more information, visit www.mobilegrowthfellowship.com and follow MGF on Twitter @myMobileGrowth.# # #Media Contact:Peggy Anne SalzContent Marketing Strategist, MobileGroove Chief Content Officer, Mobile Growth Fellowship+49-1722451028peggy@mobilegroove.com Source: RealWire

Joomla 3.9's Privacy Tools Drive GDPR and Regulatory Compliance

Joomla, one of the World's most popular Open Source CMS (Content Management Systems) has announced the release of Joomla 3.9. As a collaborative community-driven software release, Joomla 3.9 reflects and incorporates global user feedback gathered through extensive community surveys, Joomla forum posts and feature requests. Joomla have incorporated the very latest feedback in Version 3.9 to provide users with a comprehensive ‘Privacy Tool Suite’. This facilitates the compliance of Joomla websites with laws and regulations, most notably GDPR.Amongst the new features included are:The Privacy SystemRight at the heart of the system’s legal and regulatory capabilities are several powerful subsystems. These help to ensure the compliance of Joomla websites. The enhanced Privacy System also allows consent checkboxes to be displayed on core forms; the export and/or removal of personal data when requested, and the ability to check related capabilities of extensions.The Action Logging SystemThis system enables you to create an audit-log of website activity performed and can be fine-tuned to the site administrator's preferences. The system allows for a review of the action log, export and purging of the entries.All-new options to facilitate effective backend content management.Users can now add notes to articles, filter them, search for a specific article content and load a module by ID into an article. For multilingual sites, there is a new toolbar button to edit multilingual associations. Users also have the opportunity to propagate existing multilingual associations in order to save time.Other frontend changes.Site admins can now view the intro or full image in their frontend newsflash module, show articles from a specific author, and display tags per language. The custom fields benefit from more flexibility as a result of a new repeatable custom field, and it’s now possible to create alternative layouts. As a bonus, it’s also possible to use Google Invisible reCAPTCHA in the website forms.Says Michael Babker, Joomla 3.9 Release Lead, “This release delivers over 250 improvements designed to make the administration of Joomla easier, whilst adding to the feature-rich system’s attractiveness. In short, Joomla 3.9 is a truly impressive system that offers considerable peace of mind to those coping with regulatory issues such as GDPR. In this respect it is an important milestone and we expect that there will be strong demand.”ENDSABOUT JOOMLAJoomla is one of world's most popular software packages, led, built and managed by an international community of volunteer contributors. Joomla is used to build, organise, manage and publish content for small or large businesses, governments, non-profits and organisations worldwide. Joomla is supported by a unique and large multilingual ecosystem and powers two million active web sites and over nine percent (9%) of all known business websites.Joomla provides a great opportunity to grow a business. The rock-solid code base and large global community will help get you up to speed in no time at all. With Joomla, the possibilities are endless.CONTACT INFORMATIONFor further information or interviews please contact Rowan Hoskyns-Abrahall, Joomla Project President at president@opensourcematters.orgRESOURCES FOR EDITORSJoomla 3.9 Microsite: https://www.joomla.org/3Main Joomla Site: https://www.joomla.org/Video: https://youtu.be/prBpxVspDHsImagery: https://joom.la/39visuals Source: RealWire

InnoGames boosts mobile revenues by 37 percent in 2018

Online game developer and publisher reports double-digit percentage revenue growth in its 12th year on the marketWednesday, February 6, 2019 – InnoGames, Germany’s leading developer and publisher of mobile and online games, today published its performance results for 2018. Consistent with its 12-year history, the company’s revenue has once again reached an all-time high. This growth was fuelled by mobile apps that have grown in revenue by 37 percent. InnoGames has also increased its EBITDA margin and proved its business efficiency and sustainability in the highly competitive market of online gaming. “Our vision is to create games that players around the world can enjoy for years. 2018 was another outstanding year in our journey. The keys to our success once again were our great games and the teams behind them. We are especially proud of our strong growth in the mobile market and I want to thank all our players and everyone who contributed to this achievement. With our data-driven approach, our excellent live operations and ongoing content updates, we managed to increase our daily active user base and the total playtime across our whole portfolio to impressive 756 million hours in 2018”, explains CEO Hendrik Klindworth. As in previous years, the highest-ranking revenue markets for InnoGames in 2018 were the United States, Germany and France. The boost in mobile revenues is based on the success of InnoGames’ mobile versions of Forge of Empires, Elvenar and the company’s latest mobile title Warlords of Aternum. Across all markets, the mobile revenue share in the US was the highest with approximately 50 percent. “Another milestone in 2018 was Tribal Wars’ 15th birthday which is an amazing achievement in this fast-moving industry. We launched the game before InnoGames was founded as a company and are very proud about the high loyalty of our players. For 2019, we have exciting new mobile titles in our pipeline and will further optimize our strategy with our existing titles. This is how we continue to build InnoGames for the long term”, concludes Klindworth. About InnoGames InnoGames is Germany’s leading developer and publisher of mobile and online games. The company based in Hamburg is best known for Forge of Empires, Elvenar and Tribal Wars. InnoGames’ first mobile title Warlords of Aternum is a fantasy turn-based strategy game. InnoGames’ complete portfolio encompasses seven live games and several mobile titles in production. Born as a hobby, InnoGames today has a team of 400 employees from more than 30 nations who share the passion of creating unique games that players across the globe enjoy for years. - Cross reference: Picture is available via epa european pressphoto agency (http://www.epa.eu) -Press contactInnoGames GmbH Peter Meyenburg (Head of PR)peter.meyenburg@innogames.com+49 40 7889335-333Source: RealWire

Majority of Brits are Mobile Gamers: AppLovin Study Uncovers New Gaming Trend

Despite 64% not identifying as gamers, Brits are playing mobile games on average three times a week, according to new study LONDON, 13 February 2019 – AppLovin, an independent mobile games and growth platform, today revealed that three-quarters (75%) of Brits have played a mobile game, with smartphone users turning to their favourite gaming apps three times a week on average. The research on the current consumer appetite for mobile gaming, conducted by Censuswide, also found that the top four qualities that make a good mobile game are games that: are free (54%), are easy to play and understand (42%), challenge the brain (39%), and have short sessions (25%). These criteria don’t hold consumers’ attention forever though; the research found that, on average, respondents look for new games to play four times a month, showing that no matter how good the game is, Brits are always keen to try something new.In the survey of over 2,000 UK general respondents, just 26% of women identified themselves as “gamers”. Despite this, 80% of women have played a mobile game. Of these women, over half have tried their hand at King’s casual puzzle smash hit, Candy Crush, and 35% have played mobile gaming’s mega-franchise Angry Birds. The research found that casual games like these are dominated by female players, with 26% of women choosing it as their favourite video game genre. This is further backed up by the fact that casual games represented on average eight out of the top 10 most downloaded games on the App Store each week in 2018, up from six of 10 in 2017 (according to unique data from Sensor Tower, furnished for AppLovin). The rise of casual games is driving a new type of “gamers”, who, despite not identifying with the label, are powering the genre to the top of the charts. “This research turns the stereotype of the gamer on its head”, said Simon Spaull, Managing Director of EMEA at AppLovin. “Smartphones have really changed the game and opened up the target audience to a much larger base; the mobile gaming market has really grown in recent years, due in part to these new demographics.”The research also found that consumers see mobile games as more than just cheap entertainment. Just over three in 10 (31%) of those surveyed who have played a game on their smartphones play mobile games to relieve stress, with 39% going so far as to say that mobile games make them feel relaxed. Overall, playing mobile games was ranked fourth in the most popular ways to relax (40%), behind watching TV (63%), reading a book (43%), and going for a walk (41%). With nearly three-quarters (73%) of respondents spending up to 30 minutes on gameplay, mobile games are being recognised among the traditional stress-busters, with their short bursts of gameplay helping Brits unwind. Note to editorsThe research was conducted by Censuswide with 2,004 UK General respondents (Aged 16+) between 21.12.2018 and 28.12.2018. Censuswide abides by and employs members of the Market Research Society, which is based on the ESOMAR principles. About AppLovinAppLovin helps indie and established mobile game developers connect with billions of global users each month so they can get discovered. Founded in 2012, the company provides a comprehensive set of solutions developers need to monetize, publish, understand, and grow their businesses—all in one place. Developers use the AppLovin marketing platform and powerful analytics tools to acquire new users and improve profitability. Lion Studios, AppLovin’s new independent media division, gives developers access to proven resources for publishing and promoting their apps. AppLovin is headquartered in Palo Alto with offices in San Francisco, New York, Dublin, Beijing, Tokyo, Seoul, and Berlin. Learn more at www.applovin.com. ### Source: RealWire

Mobile Video Industry Council: Cloud Gaming Could Be 25% of 5G Data Traffic by 2022

Over 50 operators including Vodafone, Orange, Deutsche Telekom, Verizon, AT&T and Telefonica attend Livecast to discuss the latest mobile data trendsREDWOOD CITY, Calif. – April 12, 2019 – As mobile operators deploy 5G networks, it’s vital that they prepare for the disruptive impact that cloud gaming could pose. According to mobile operator executives attending Openwave Mobility’s Mobile Video Industry Council (MOVIC) Livecast, most operators believe that cloud gaming could represent 25% to 50% of 5G data traffic by 2022, based on the rapid progression of cloud gaming services in recent months. That was one of the major findings from the online event held yesterday with over 50 operators in attendance including Vodafone, Orange, Deutsche Telekom, Verizon, AT&T and Telefonica. Analysts from Analysys Mason, Strategy Analytics and ABI Research also contributed their own research to the event.5G networks will support cloud game streaming, enabling consumers to play digital games on their handsets without the need to own or install a copy of the game. These subscription-based services will give consumers access to a high-end gaming experience without requiring additional hardware. “The recent emergence of cloud gaming platforms including Google Stadia, Apple Arcade, Microsoft xCloud and Snap Games has not escaped the attention of the operator community,” said John Giere, President and CEO of Openwave Mobility. “Over-the-top (OTT) players have ambitious plans to become the ‘Netflix for gaming’, hosting libraries of thousands of instantly accessible games that, ultimately, will consume three to four times the amount of bandwidth on 5G networks, compared to standard definition video traffic. Needless to say this will impact mobile operator data strategies.”Giere concluded: “While 5G network rollouts are still in their infancy, OTTs are already planning Augmented, Virtual and Mixed Reality services, in addition to cloud gaming. Combined with the expected continued growth of streaming video, these services will rapidly eat into the additional bandwidth provisions of 5G.”MOVIC was set up as a forum for mobile operator personnel to share data, best practice and strategies with their peers, relating to the growth of mobile video and other emerging forms of mobile traffic. The events have attracted senior technical and business executives from many of the world’s largest mobile operators. The next MOVIC meeting will follow in the Autumn of 2019.###About Openwave MobilityOpenwave Mobility, an Enea company, empowers mobile operators to manage and monetize encrypted traffic. Based on the industry’s most scalable NFV platform, our solutions alleviate RAN congestion, create new revenue opportunities and unify subscriber data. The company provides solutions for mobile video traffic management, cloud data management and targeted promotions.About EneaEnea develops the software foundation for the connected society. We provide solutions for mobile traffic optimization, subscriber data management, network virtualization, traffic classification, embedded operating systems, and professional services. Solution vendors, systems integrators, and service providers use Enea to create new world-leading networking products and services. More than 3 billion people around the globe already rely on Enea technologies in their daily lives. Enea is listed on Nasdaq Stockholm. For more information: www.enea.comPress contacts:For APAC and EMEA Inquiries:Chevaan SeresinheSonus PRchevaan.seresinhe@sonuspr.comTel: +44 797 1967 644For Americas Inquiries:Micah Warrenmicah.warren@sonuspr.comTel: +1 (609) 247-6525Source: RealWire

MGS Asia 19 Announces Agenda, Jakarta Location

MGS Asia 19 will take place in Jakarta, Indonesia – “the new frontier of mobile marketing” according to Google – with an impressive slate of global mobile marketing experts to speak. Jakarta, September 26, 2019 – Mobile Growth Summit (MGS) – the world’s largest mobile growth conference – is pleased to announce the agenda for MGS Asia 19. Vivek Girotra, Marketing Director of FoxNext Games, will keynote the event, speaking about “The Changing Face of UA Marketing.” Other speakers represent global mobile marketing leaders like Rakuten Viki, Gumi Asia, Credit Karma, and more. “The mobile landscape is rapidly changing before our eyes, and it's nearly impossible to keep up. At the same time, new apps are launching every single day,” says MGS Asia 19 speaker and Country Manager, Australia, Nextdoor Jennie Sager. “Cutting through the noise is tough, and surviving in the space is even tougher. I think we can all learn from each other, and I'll be listening more than I'll be talking at MGS!” MGS Asia 19 will be held in Jakarta, Indonesia, October 17, 2019. Google has called Indonesia the new frontier for mobile marketing, making it an important market “brands looking to connect to a new, mobile-centric consumer base, and it’s the one to watch for other developing markets.” Every mobile marketer needs to be thinking about the millions of mobile-first users in Indonesia—which makes MGS Asia 19 a can’t miss event. For some speakers, the exciting Jakarta location is a draw for MGS Asia 19 include the keynote speaker. “Silicon Valley no longer holds a monopoly over innovation and Asia is currently a hotbed of exciting new companies in many different verticals,” says Girotra. “I am looking forward to sharing my experiences working in San Francisco and also learning from fellow marketers about successful growth strategies in the vastly different Asian markets.”“I have been to many MGS events in the U.S. and it has always been a great experience,” says Girotra. “Attending Mobile Growth Summit is an opportunity to learn from the best in the industry and also provides a forum to interact and exchange notes with peers in a relaxed environment.” Sager adds, “I'm a newbie to MGS, but it's widely regarded as one of the top tech conferences. I'm looking forward to sharing ideas and war stories with mobile experts from around the world.”See the full agenda here: https://www.mobilegrowthsummit.com/events/asia#agenda. Jen Laloup, MGS CEO, says, “MGS is proud to add an event in Jakarta this year. Indonesia is a hotbed of mobile marketing innovation and MGS will be the hub for all mobile app marketers in the region to come and learn, grow and connect with other industry leaders not just in the region, but the world.”More from MGSMobile Growth Summit holds events around the world, making it the largest community of its kind. See video from past events here: https://www.youtube.com/channel/UCCqlEW_TFsh-BAxYmbv-XfA, visit the MGS Blog here: https://www.mobilegrowthsummit.com/blog, and explore its podcasts here: https://www.mobilegrowthsummit.com/podcasts.Other upcoming events include: MGS Product Jam 19 in San Francisco, October 24, 2019MGS 20 in San Francisco, February 12-13, 2020About Mobile Growth SummitMobile Growth Summit (MGS) is a global mobile media company providing mobile marketing professionals with frontline content and community events to help grow their app businesses. Drawing on its roots as a not-for-profit organization dedicated to education, MGS is committed to building the world’s most helpful, friendly and knowledgeable community of mobile experts. Events prioritize community and content quality above all else, attracting a high-caliber audience of mobile marketers, developers and user acquisition managers working in games, commerce, and other app categories, as well as executives representing Adtech, Martech and data companies. Visit https://www.mobilegrowthsummit.com/ for more information. Media Contact Info: Peggy Anne SalzChief Content Officerpeggy@mobilegrowthsummit.com+49-172 2451028Source: RealWire

MGS20 Promises More Opportunities to Learn, Connect, and Grow






In addition to tracks spanning Mobile Growth & Marketing, Product & Development, Mobile Games, and Bleeding Edge Tech, MGS20 will include the MGS mBolden Women of the Year Awards, executive coaching and more.
January 27, 2020, San Francisco—Held at the Hotel Nikko in San Francisco, February 12-13, MGS20 is Mobile Growth Summit’s flagship event and this year’s event promises to be the most exciting yet. The two-day, developer, publisher, and mobile app marketer-focused conference will feature speakers from Google, Lingvist, Blizzard Entertainment, NBC, Adidas Runtastic, IMVU, DraftKings, Smule, Yousician, Accenture, and more.

Additionally, the winners of the MGS mBolden Women of the Year Awards will be announced live on stage, and MGS will induct its first-ever Hall of Fame members. Judi Glova from Pinnacle Coaching & Consulting LLC will also be offering executive coaching at MGS20. She has over 15 years of training and executive coaching with high-tech executives and specifically provides leadership development to bridge the gap between technical expertise and interpersonal effectiveness so that teams are more motivated, harmonious, and high-performing.
With workshops, lectures, panels, and numerous opportunities for networking, MGS20 has everything you need to make 2020 a successful year for both you and your company.
The lineup will cross four tracks:

Mobile Growth & Marketing
Product & Development
Mobile Games
Bleeding Edge Tech

No matter what corner of the mobile marketing industry you work in, you’ll find something to help take your business to the next level.
Thanks to MGS20 SponsorsNone of this would be possible without the sponsors who help bring MGS20 to 1500+ attendees.
Platinum Sponsors:

Adjust
CleverTap
Consumer Acquisition
GameChangerSF Inc.
ironSource
MoEngage
Opera Event
Reddit
Storemaven

Gold Sponsors:

Aarki
Affle
AppTweak
Herow
Persona.ly
Remerge

Bronze Sponsors:

App Growth Network
Mobile Action
Blind Ferret
Interceptd

Join us at MGS20 to learn more.
About MGS:Mobile Growth Summit (MGS) is a global mobile media company providing mobile marketing professionals with frontline content and community events to help grow their app businesses. Drawing on its roots as a non-profit organization dedicated to education, MGS is committed to building the world’s most helpful, friendly and knowledgeable community of mobile experts.
Media Contact Info:Theresa CramerCommunication Directortheresa@mobilegrowthassociation.com 860-266-2824

Source: RealWire

InnoGames hits EUR 1bn mark in lifetime revenue

Monday, November 18, 2019 —InnoGames, Germany’s leading developer and publisher of online and mobile games and part of Modern Times Group MTG, has reached the EUR 1bn lifetime revenue mark. InnoGames has achieved double-digit percentage revenue growth year over year since the company launched in 2007. Forge of Empires contributed more than EUR 500m to the lifetime achievement, followed by InnoGames’ classics such as Grepolis and Tribal Wars with more than 100m EUR each. Elvenar, launched in 2015, has also contributed significantly to the milestone achievement and continues to catch up fast. InnoGames’ growth was primarily fueled by the company’s strategic transition to mobile and its ongoing live-operations and content updates. Today, mobile makes up half of InnoGames’ total revenues and is the main driver for growth. “Our keys to success are our world-class teams and our high-quality approach, especially in live operations. We are one of the few companies that achieved to deliver long-lasting entertainment experiences to players around the globe on desktop and mobile devices alike,” says InnoGames’ CEO Hendrik Klindworth. “We would like to thank everyone who contributed to this exciting milestone and, ultimately, our players for their loyalty. Moving forward, we will continue to focus on creating great new games and expanding our existing titles,” continues Klindworth. While the company’s performance on browser continues to develop sustainably, the mobile share is expected to increase even further. Since 2015, revenues from mobile devices grew on average by 56% year over year and the majority of player registrations are on mobile platforms.As the first company in the industry, InnoGames completed the automated conversion from Flash versions of its browser hits to HTML5 to ensure the longevity of the games when Adobe discontinues the support for Flash in 2020. Combined with the mobile apps, players can enjoy the games cross-platform, requiring only one account. “The lifetime revenue achievement is another proof point for our strategy and our successful transition to mobile. Our cross-platform approach allows us, especially on browser, to capitalize on strong margins. Simultaneously, we are enjoying high growth rates on mobile,” summarizes Klindworth. The biggest markets in terms of revenues for InnoGames (since 2007) have been the United States, Germany and France. Until today, all games in InnoGames’ portfolio have been played around the world for an equivalent of 337,723 years. InnoGames is a part of international esport and gaming strategic holding company Modern Times Group (MTG) since October 2016.About InnoGamesInnoGames is Germany’s leading developer and publisher of mobile and online games. The company based in Hamburg is best known for Forge of Empires, Elvenar and Tribal Wars. InnoGames’ complete portfolio encompasses seven live games and several mobile titles in production. Born as a hobby, InnoGames today has a team of 400 employees from more than 30 nations who share the passion of creating unique games that players across the globe enjoy for years.ContactPeter MeyenburgHead of PRPhone: +494078893350Mobile: +4915144349840peter.meyenburg@innogames.comSource: RealWire

https://www.realwire.com/releases/InnoGames-hits-EUR-1bn-mark-in-lifetime-revenue

Six to Start, The World’s Leading Gamified Fitness Company, Acquired by Australian-Listed OliveX In US$9.5m Deal

Six to Start is being acquired by digital health and fitness company OliveX Holdings Ltd.
UK-based Six to Start is a specialist developer and content creator of game-like stories for health and fitness.
Six to Start owns the Zombies, Run! smartphone experience and is the world’s bestselling gamified fitness application, with over 8.5 million downloads.

London, UK - 8 March 2021. UK company Six to Start Limited (Six to Start) is pleased to announce that it is being acquired by OliveX Holdings Limited (NSX: OLX) the digital health and fitness company. OliveX will acquire 100 per cent of the issued shares of Six to Start for an initial cash and share consideration equivalent to US$6,650,000 and deferred, performance-based, consideration in cash and shares of up to US$2,850,000.
Six to Start is an award-winning UK-based game developer and fitness technology company which creates immersive and motivating smartphone audio stories and gaming experiences including Zombies, Run!, The Walk, and Zombies, Run! 5k.
Zombies, Run! is the world’s leading gamified health and fitness app with an average 300,000 active users per month, approximately 50,000 paid subscription users, and a digital fitness platform with augmented reality capabilities that have been recognised as best in class. Multi award-winning novelist Naomi Alderman is the main author of Zombies, Run!
Six to Start’s gamification assets include intellectual property, content creation and distribution channels that are strategically important to OliveX as it continues to commercialise its KARA Smart Fitness mirror - an interactive mirror that updates with live and on-demand workout classes.
As part of the acquisition, Adrian Hon, CEO and founder of Six to Start will become Chief Innovation Officer at OliveX whilst continuing in his role as Executive Director of Six to Start, further driving its growth and the execution of the company’s innovation strategy.
Adrian Hon, CEO, Six to Start said: “Six to Start has built a strong business model and a huge subscriber base of loyal users for our apps including Zombies, Run! and our growth strategy is a perfect fit with OliveX. We’ve both created innovative, game-changing technology that, when combined, will really advance the future of digital fitness making the
OliveX suite of products and solutions truly world leading. I’m incredibly excited to join OliveX as Chief Innovation Officer, and I’m really looking forward to what lies ahead.”
In relation to the acquisition, Hong Kong based Keith Rumjahn, CEO, OliveX said:
“At OliveX we’re passionate about making fitness fun, and that’s exactly what Six to Start does. With average revenues per paid subscriber exceeding £25 a year, and with real growth potential, Six to Start will bring immediate value to OliveX. Most importantly though we see enormous benefit in their global, loyal, subscriber base and the team’s product design and monetisation expertise.”
Tim Cooke, Chairman, and Jo Goodson, Non Executive Director, Six to Start, said: “Adrian and his team have demonstrated the creativity and strength of the UK games industry with the globally recognised brand Zombies, Run!
“Six to Start’s story-driven games have proved incredibly popular during the pandemic-driven lockdowns now that health and fitness are on people’s minds more than ever. Post lockdowns, Six to Start will continue to help millions achieve their fun and fitness goals by combining immersive and engaging online experiences with the real world, alongside massive companies such as Zoom, which have shown how integral they have become to people’s lives.”
OliveX intends to undertake a capital raising to raise a minimum of A$6,000,000 (before costs) in the coming days which will fund its initial cash obligations under the acquisition and provide additional working capital. In addition, OliveX hold a meeting of shareholders in due course to obtain any necessary shareholder approvals (including in relation to the issue of shares and performance rights under the Acquisition).
ENDS
Notes to Editors:
The key terms of the Acquisition are set out here: https://www.nsx.com.au/ftp/news/021739302.PDF
Zombies, Run! Trailer - https://www.youtube.com/watch?v=niby3esOXdY
For more information, please contact:Six to StartAdrian HonChief Executive Officeradrian.hon@sixtostart.com
or
Tim Cooke Chairmantimcooke@devonhurst.com
OlivexXavier KrisExecutive Director xavier.kris@olivex.ai
About Six to StartSix to Start is an independent game developer based in London, specialising in story-like games and game-like stories. Their latest games include Zombies, Run!, the world's best selling smartphone fitness app, and The Walk, the first smartphone fitness game funded by the UK's Department of Health.
Six to Start was founded in 2007developing games involving millions of players for Channel 4, the BBC, and Muse, along with cutting-edge fiction for Penguin and Macmillan. The company also conducts research and development for companies including Disney Imagineering, Microsoft, and the British Museum.
For more information, please visit www.sixtostart.com and to see the 2020 Zombies, Run! trailer please visit: https://youtu.be/niby3esOXdY
About OliveX Holdings LimitedOliveX is a digital health and fitness company selling innovative products and applications to deliver a unique user experience using artificial intelligence, gamification and premium content. With its flagship product the KARA Smart Fitness Mirror and associated subscription-based applications, OliveX provides a platform that links and engages consumers with brands, influencers and fitness coaches and that enables any space to become a personal fitness studio. OliveX has a market reach that spans over 170 countries.
For more information, please visit www.olivex.ai
About KARA Smart FitnessKARA Smart Fitness is OliveX’s digital application that delivers premium, on demand and live health and fitness-related content and classes from celebrity trainers and wellness influencers across the globe. KARA Smart Fitness complements the KARA Smart Fitness Mirror and together the products provide a complete hardware and software solution that harness artificial intelligence and technology for at-home fitness.
For more information, please visit www.karasmartfitness.com
Forward-looking statements disclosure This press release contains forward-looking statements or forward-looking information, within the meaning of applicable securities laws with respect to the Company. By their nature, forward-looking statements are subject to a variety of factors that could cause actual results to differ materially from the results suggested by the forward-looking statements. Accordingly, readers should not place undue reliance on the forward- looking statements.
Forward-looking information contained in this press release is based on Company management’s opinions, estimates and assumptions in light of its experience and perception of historical trends, current conditions and expected future developments as well as other factors that management currently believes are appropriate and reasonable in the circumstances. Forward-looking statements involve significant risks, uncertainties and assumptions, and there can be no assurance that such statements, underlying risks, uncertainties and assumptions will prove to be accurate. Factors that could cause actual results or events to differ materially include, without limitation, risks related to laws, rules and regulation applicable to the Company as well as the industry in which it operates (including in respect of taxes and other levies), economic or market conditions on both a national and global level, currency fluctuations, risks inherent to other entities at a similar stage of development and industry in which the Company currently is, competition from the Company’s competitors, unsatisfactory development or marketing of the Company and/or its products or services, regulatory action or litigation (including product liability claims), and failure to enter into agreements or arrangements with other parties on fair or reasonable terms. Forward-looking information is made only as of the date on which it is provided and, except as may be required by applicable laws, the Company disclaims any intent or obligation to update such forward-looking information whether as a result of new information, future events or otherwise.
Source: RealWire

https://www.realwire.com/releases/Six-to-Start-Acquired-by-Australian-Listed-OliveX-In-US95m-Deal